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Alternative approach to optimize screen space utilization.

In the new Linux interfaces, such as Gnome shell and Unity, developers are trying to optimize the flow of screen space. In principle, they succeed in this (although some users are indignant), but it seems to me that one could go further and achieve better results with less blood. Under the cut, you will find an analysis of interface optimizations on the example of comparing a classic interface (ala Windows \ Gnome 2 \ Xfce \ KDE) with Unity, as well as the concept of how I would work in this direction.





Common elements:


In any modern and not very computer interface, there are controls similar in purpose, without which it is quite difficult to manage:



The approach to implementing these basic elements and placing them on the screen determines the differences between our desktop environments. In the context of this article, I will operate with the above elements only. Otherwise, you can get involved in writing the differences in the position of the buttons, which threatens to stretch over many pages.



Classic interface VS Unity


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In the classic interface uses one panel configuration. On the bottom of the only panel, there are icons for applications running in the background, open windows, and the main menu of the system. The application menu bars are displayed in the windows of the applications themselves.







In Unity two panels. At the top is a global menu bar that varies depending on the currently selected window, indicators of running applications. On the left hiding panel there are buttons for switching between open applications, and the Dash call button, which plays the role of the environment's main menu in Unity.



The advantages and disadvantages that arise from such differences are as follows (for example, Unity):



AND EVERYTHING! Further solid flaws.



It should be noted that these disadvantages are not so noticeable when using hot keys, and with them in Unity everything is fine. And the only plus is not small worth.

In general, I often think that Unity designers are dualbooters . Only the second system is clearly not Windows. No, it’s impossible to say that Unity is completely lapped to MacOs, but the global menu bar with all its advantages and disadvantages (+ original Unity flaws) is clearly from there. But putting the menu bar on the top panel is not the only possible solution for saving vertical space.







As you can see, on this screen crookedly corrected in the gimp, there is only one panel, fans can make it hidden and / or move to the other edge of the screen, and here it is PROFIT! (For those who are in the tank who have disabled images: I combined the title bar of the window with his own menu bar). In this case, the name of the window (if it is needed at all) will be displayed on the bottom panel, or in its usual place, and the menu will replace it only when you hover the cursor over there (similar to the work of the top Unity panel). Windows can be dragged for the remaining free space of the title bar, or for any other place while Alt is held down.

This solution preserves the advantages of a classic desktop, and allows you to save even more space, while the mileage of the mouse does not increase. Why such a surface solution did not occur to the zombie MacOs designers Linux Linux DE, remains a mystery. However, as it seems to me, using the Unity practices to ensure the operation of the global menu, it will not be difficult to realize this if there is a programmer who understands this (s). On this I write all this on Habr and I hope that he will read this article. And you see and mark me in thanks to the new plug-in to Compiz.



UPD: As I was told in google + , the idea is not new, and the similar one has already slipped on webupd8 .

Source: https://habr.com/ru/post/134015/



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