After several years of development, Minecraft has finally grown to a full release. Notch announced yesterday that the game had gone for "gold" and will be officially presented on November 18 at the first Minecon conference (this is a gathering of game fans, named after the famous fan festival Comicon). Most likely, there will also be an official presentation of iOS and Android versions. Minecraft - the designer of the world of cubes in a 3D landscape - is the most popular game in the history of indie games. More than four million people made a purchase of the beta version at a price of 14.95 euros, the price includes "perpetual" updates. After the end of beta testing, the price rises to 20 euros.
For all independent developers Minecraft is a good example that even alone you can make a game that will become an absolute bestseller both on desktops and (probably) on a mobile platform. The first version of the game, which was released on May 17, 2009, was created in just one week in the Java programming language. ')
It turns out that to release a successful game it is not necessary to sign a contract with the studio. As in the case of Minecraft, future players themselves can fund the development. The platform for distributing independent games IndieCity , modeled on Steam, will soon begin to work there, there will be an opportunity to see a list of unfinished projects and transfer money to continue work.
Two and a half years Minecraft was distributed in the form of alpha and beta. According to Persson, getting rid of the prefix "beta" is rather symbolic, and the game itself will not be much different from the one that was a week ago, because the functions were added to it gradually. And the status of the "finished" release does not relieve Notch from work.