October 25, 2011 Battlefield 3 came out. Let's not talk about how it was waited or developed. It will not be said about how you could become its beta tester or features. I will tell you about the simulator, which allows you to immerse yourself in the world of Battlefield 3, more acutely feel its spirit.
Roller for lure:
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Under the cut translation of the press release and some more information.
Birmingham, England (October 17, 2011) - Battlefield 3, one of the most anticipated games of 2011, still has to hit the counters, but the British Gadget Show technology program has received exclusive access to pre-release level and manually assembled simulator for playing him
As part of the test, for the new series of shows, presenters Jason Bradbury and Susi Perry assembled a team of design experts and amazingly diverse technology that cost ÂŁ 500,000 ($ 650,000) to build such a one-time creation.
In the center, the world's first, omnidirectional portable treadmill (developed by the Swedish company MSE Weibull) simulator allows you to control the movement of the character in Battlefield 3 with your own body. Other key technologies used include: 12 paintball markers that allow the player, in real time, to feel the enemy shooting in the game, a wireless system pistol; ambient LED lighting; and the “hacked” Xbox Kinect camera.
The idea for the simulator came in July of this year, when Gadget Show realized that graphically complex games are holding back only because many of us play them - sitting in front of one static monitor.
Projecting the game 360 ​​degrees, the dome is 4 meters high and 9 meters wide (provided by Igloo Vision), the player’s experience is transmitted, visceral and exciting, as far as possible.
Ten infrared motion tracking cameras continuously monitor real-time player movement on an omnidirectional treadmill. This data is sent to the PC, Battlefield 3 to control the speed and direction of the game character.
The same cameras also track the direction in which the gamer directs the wireless pistol. Using this information, the simulator can rotate 180 degrees, projecting the game world around the dome to keep the player immersed in action.
The sense of immersion is completed by a pixel card, an LED lighting system used to flood flowers, right out of the game, and the Kinect camera, cracked to order, makes jumping and squatting in the dome possible so that it can be reproduced in the game.
For more information about helpers who helped make this simulator happen:
MSE Weibull [omni-directional treadmill and motion tracking] www.mseab.se