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We share cases of participation in exhibitions. # 1 Game money changer

Hi, Habr!

In this material (and a couple of the following) I would like to share our experience in participating in events - non-standard ideas that start-ups can adopt (and not only), and most importantly - case study with performance evaluation.

I propose to consider several activities of Megaplan at the last Russian Internet Week 2011 conference. Let's start with the game “Facts in the clouds”.
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I hope this live case analysis will be useful for those who are thinking about promoting their projects at events.

Task

Everyone knows that the readability of ordinary paper investments in exhibitor packages tends to zero - regardless of the type of event. Usually a pile of "waste paper" or ignored, or sent directly to the trash. Exceptions are any items / artifacts that large portals like Yandex, Mail and others like to make - but they have a purely branding effect and are expensive to make.

Our task was to come up with a paper carrier that would involve the visitor in interaction with the Megaplan brand (deeper than just flashed the logo), and had a high view rate.

Idea and implementation

As a solution to this problem, we have developed the game “Facts in the clouds”.
The point is simple - we came up with 100 facts about Megaplan, made 100 cards (10 colors, 10 facts in each color).


A package with ten random facts (cards) + game rules is included in the package of each paid RIW member. A participant changes cards with other visitors to collect a “series” - 10 cards of all colors or 10 cards of all numbers from 1 to 10. The faster the participant collected the series and took them to our stand - the better the prize you received. The main prize (it was an aerobatic kite + flight lesson) - that will collect all 100 different facts.

The meaning is clear - we involve visitors into the game, and in the process they memorize the facts from the cards that tell about the advantages of Megaplan. Plus, the movement is organized at the conference itself - people walk and change cards.

results

We were afraid that the people would not cross the topic and there would be few players. Our fears were not justified - people started coming up with the collected series in the morning of the first day, they were actively changing cards and even tweeted.



Now about the numbers:According to this data, we made an assumption that about 400 people took part in the game (it was not so difficult to assemble the series), we noticed about 1000 people (i.e. one out of four of those who were given out razdatku).



Our share of the cost per share:Feil

Here are some mistakes that were made during the implementation can be noted:findings

We are satisfied with the game, the task of attracting attention to razdatka and the organization of a certain movement has been solved.



However, if you think about such “changeable” mechanics for some of your actions - I would recommend running them at smaller events with narrower target audiences - then the effect can be much higher (and also much easier to announce the game).

In the second material from our mini-series, we’ll tell you about our other non-standard promotion project implemented at RIW.

We also remind that for startups (and any small companies) we have free SaaS-products for business automation - Task Manager Free and CRM Free . Enjoy =)

Source: https://habr.com/ru/post/131247/


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