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Developing games with Intel: autumn webinar series

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This summer, the first Russian-language webinar on Intel 's graphics tools was held in the Intel Software Network community, where we told and showed how to use Intel GPA and Graphics Checker to optimize game graphics. During the webinar, participants asked many interesting technical questions. This once again proved that the problem of performance has always been and remains relevant for game developers. Therefore, after the summer holidays, we decided to continue our online conversations about the intricacies of optimization.

Starting tomorrow, ISN will launch a series of four webinars on the performance of games and graphics applications. Our specialists, who annually take part in the Game Developer Conference, will share their knowledge and practical experience in the field of application optimization.

October 14 - use TBB or how not to “reinvent the wheel”


Intel Threading Building Blocks (TBB) is a library of templates for C ++ and can significantly simplify and accelerate the development of multi-threaded programs due to additional abstraction features. Tomorrow, Kirill Rogozhin will tell you how to most effectively use the components of TBB to implement parallel code. You must admit that when developing an application it is much more important to focus on its main functions and features than on organizing and debugging multithreaded work.
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To participate in this webinar, you need to register on the site intelcorp.regsvc.com/E6077 and do not forget to set the alarm for tomorrow, 11 am;)

October 21 - learn to optimize using the example of "Total War: Empire"


In a week, you will find a virtual session dedicated to Intel VTune Amplifier XE 2011. This tool is part of the Intel Parallel Studio XE 2011 package and is the newest performance profiler. Igor Vorobtsov will present new features and functionality of the VTune Amplifier, such as a temporary streamline, a statistical call tree, event multiplexing, as well as a number of additional features specifically designed for game developers who need a more comprehensive approach. You will learn about such interesting functionality as frame analysis for filtering performance profiling results in order to obtain information on the basis of which specific actions can be taken. This function is based on the needs of video applications, such as games, and must meet the delay criteria for each video frame. It is implemented using a common technique and may be useful in other applications, for example, in cycle simulators.

Using Intel VTune Amplifier XE 2011 will be demonstrated on the example of working with the game "Total War: Empire". Register at intelcorp.regsvc.com/E6129 to learn the basic features and functionality of the VTune Amplifier.

October 27 - we are just talking about the difficult


You will get an idea of ​​how to take into account for the creation of the most optimized applications such processor features as a cache device, branch prediction, out-of-order execution, and SIMD instructions, including Advanced Vector Extensions. Using the example of a tissue simulator-visualizer (textile) program, the use of VTune Amplifier XE to find and fix performance problems will be demonstrated.

November 3 - we are preparing for the Day of National Unity and build an efficient game engine


On this pre-holiday day, you will learn about an efficient, multi-threaded scaling scheme for building a game engine based on tasks. This is very important in an environment where many laptops already have four cores. To study the problems with the performance of the engine will be used Intel GPA Platform Analyzer.

The last two webinars will be held by Victoria Zhislin. Her publications you probably read in our blog. Registration for these webinars will open as soon as possible, so stay tuned to the ISN.

See you tomorrow in our virtual audience!

PS If the time of the webinars does not suit you, please write in what time it would be more convenient to hold them. We will try to adjust for future sessions.

Source: https://habr.com/ru/post/130326/


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