In the first part of the story about the new solid-state graphics engine MassFX in 3ds Max was the theoretical part, which tells about the basic principles embodied in MassFX. The comments expressed that there is little visual material. I decided to improve, and this part will be extremely clear.
So, under the cut there are two videos about the main settings of the MassFX RBody modifier and something else. The first part shows how to set up a simple scene for the calculation and how the type of physical surface affects the calculation of physics.