<html> <head> <meta charset = "utf-8"> <title>HTML5Tank</title> <!-- , init.js --> <script src="data/init.js"></script> </head> <body> <!-- --> <canvas id="game">?!</canvas> <!-- init, , --> <script>init();</script> </body> </html>
var size = 32; // function init () { var canvas = document.getElementById("game"); canvas.width = 16 * size; // canvas.height = 14 * size; // var context = canvas.getContext("2d"); // context.fillStyle = "#000"; // context.fillRect(0, 0, canvas.width, canvas.height); }
<script src="data/tiles.js"></script>
// - var tileSetBuffer = document.createElement("canvas"); // drawTiles(tileSetBuffer); // , , , // context.drawImage (tileSetBuffer, canvas.width/2-tileSetBuffer.width/2, canvas.height/2-tileSetBuffer.height/2);
// "" function drawTiles (canvas) { var context = canvas.getContext('2d'); context.globalAlpha = 1; // var empty = function () { context.fillStyle = '#000'; context.fillRect(0, 0, size/2, size/2); } // var brick = function () { // context.fillStyle = "#ffff00"; context.fillRect(0, 0, size/2, size/2); // context.fillStyle = "#808080"; context.fillRect(0 , 0 , size/2 , size/16); context.fillRect(0 , 0+size/4 , size/2 , size/16); context.fillRect(size/4 , 0 , size/16, size/4 ); context.fillRect(size/16, size/4 , size/16, size/4 ); // context.fillStyle = "#c0c0c0"; context.fillRect(0 , 3*size/16, size/2 , size/16); context.fillRect(0 , 7*size/16, size/2 , size/16); context.fillRect(3*size/16, 0 , size/16, size/4 ); context.fillRect(0 , 3*size/16, size/16, size/4 ); } // var hbrick = function () { // context.fillStyle = "#c0c0c0"; context.fillRect(0, 0, size/2, size/2); // context.fillStyle = "#808080"; context.beginPath(); context.moveTo(0 , size/2); context.lineTo(size/2, size/2); context.lineTo(size/2, 0 ); context.fill(); // context.fillStyle = "#fff"; context.fillRect(size/8, size/8, size/4, size/4); } // - canvas.width = 3 * size/2; // canvas.height = size/2; // // context.save(); empty(0, 0); context.translate(size/2, 0); brick(size/2, 0); context.translate(size/2, 0); hbrick(size, 0); context.restore(); }
[ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 2, 2, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 2, 2, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1], [2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ];
<script src="data/map.js"></script>
function map () { var arr; // // this.setArr = function (a) { arr = a; } // this.draw = function (canvas, tileSet) { var ctx = canvas.getContext('2d'); canvas.height = 13 * size; canvas.width = 13 * size; ctx.globalAlpha = 1; // // 1 // 2, for (var j = 0; j < 26; j++) { for (var i = 0; i < 26; i++) { switch (arr[j][i]) { case 0: ctx.drawImage(tileSet, 0, 0, size/2, size/2, i*size/2, j*size/2, size/2, size/2); break; case 1: ctx.drawImage(tileSet, size/2, 0, size/2, size/2, i*size/2, j*size/2, size/2, size/2); break; case 2: ctx.drawImage(tileSet, size, 0, size/2, size/2, i*size/2, j*size/2, size/2, size/2); break; } } } } }
// - var mapBuffer = document.createElement("canvas"); // field var field = new map(); // - field.setArr([ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 2, 2, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 2, 2, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1], [2, 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 2, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] ]); // field.draw(mapBuffer, tileSetBuffer); context.save(); context.translate(size/2, size/2); // context.drawImage (mapBuffer, 0, 0); context.restore();
Source: https://habr.com/ru/post/127694/
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