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NeoAxis Game Engine 1.0 finally saw the light

I want to publish a topic, an overview of the release of the cross-platform game engine NeoAxis, since the authors do not yet have an account on Habré. Further from the first person:

For more than six years, we (the NeoAxis Group company) have been developing a new 3D game engine, starting as a lonely enthusiast’s idea but turned into a full-scale project, which is now being worked on by an international team of specialists. After so many years of hard work, we are pleased to announce that NeoAxis Engine has reached version 1.0!


I am the founder and lead developer of the engine. Long thought about the idea of ​​writing an article for the Habr and finally decided. By the way, the backbone of our team is Russian-speaking and lives in Kazan, Russia.

The NeoAxis engine is positioned as a general purpose engine, which is designed to create games, simulations, visualizations and various 3D systems. At the moment, several projects have already been released on the engine, some of which are available on Steam, the Mac App Store and other platforms.

The main goal of the development of NeoAxis Engine was to create not just a game engine, but an integrated tool with which you can easily create both serious 3D applications and high-quality computer games. NeoAxis has a huge number of tools to minimize the need to work directly with the code.
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The engine is cross-platform. In addition to Windows support, support for Mac OS X has been added to NeoAxis 1.0. Also, the engine was adapted to work in Linux via Wine. Thanks to the well-thought-out architecture, the projects created are transferred to other platforms with minimal effort, eliminating the need to spend a huge amount of time and money on adapting the application to the new platform. In the future, native support for Linux , iOS and Android will also be added.

Next on the key features of the engine:

The rapid development of applications in NeoAxis Engine is facilitated not only by the availability of a set of editors, but also by the existing documentation, which contains detailed guidance on all aspects of working with the engine. Documentation is available in both English and Russian.

Another useful solution we found was the inclusion of ready-made examples of games in the SDK (including First-person shooter, Third-Person Shooter, Real-time Strategy, Arcade). Users of the engine use ready-made templates as skeletons of their projects, gradually changing it in accordance with the necessary requirements, instead of writing all the game logic from scratch.

A characteristic feature of the NeoAxis Engine is the presence of a sufficiently large and active community that was formed while the engine was still in development. While the engine was still in development, quite a lot of both game and non-game projects were already developed on it. Members of the community are also actively developing add-ons that allow to further expand the functionality of the engine (for example, among the latter, an addon that adds support for Kinect ).

From a financial point of view, the NeoAxis engine’s advantage is a flexible licensing system. You can start developing your project completely free of charge using a fully functional non - commercial license . You will need to purchase a commercial license only if your project reaches the stage of commercial implementation. And the cheapest commercial license costs only $ 95. The price of licenses varies for companies and for individual developers (in order to encourage the latter). Moreover, under such licensing conditions, royalties, however, are completely absent.

Summing up, we can say that NeoAxis Engine is a unique set of tools with which you can quickly develop high-quality 3D applications.

More information here: http://www.neoaxis.com .

PS: We welcome any comments. Also, if someone is interested, I will be happy to tell you about the history of the engine. Pull on a separate article.

From myself I want to add that our team has been active users of this engine for 2 years, the impressions are extremely positive.

Source: https://habr.com/ru/post/124007/


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