Touch Shooting in Video Games: A PlayStation Move Weapon Review
After Sony and Microsoft finally presented their Nintendo Wii counterparts in the field of touch controllers to the public in 2010, the battle for consumers in this market segment flared up with a new force. The Wii’s double blow from the main competitors was very strong, although it was a year late, by 4. However, if in terms of casual games, the Wii’s leadership position is unlikely to be revised until the 8th generation consoles are released, then relatively hardcore games with advanced graphics “sensory” offers Nintendo's sworn friends on the console market look more interesting. Actually, even one “friend” - the PlayStation Move, since Kinect is also taking further and further into the casual jungle. So, the focus of attention sensory weapons - megadevays, significantly increasing the proportion of drive from the game in AAA shooters.
Many of us remember the awesome toys of the early 90s on the “folk console” Dendy, which required a light gun to play. In addition to the casual Duck Hunt, there were also more serious things, such as: Punisher, Operation Wolf and a few more games, whose names, after years of age, were lost in the depths of memory. Of course, the technology 15 years ago was not perfect, especially since it was necessary to shoot from a semi-hand-made Chinese pistol into a CRT TV with a convex kinescope, but the pleasure from such an action was indescribable.
Well, over the years, technical progress has gone far ahead. On the Nintendo Wii, which brought sensory shooting technology to a new level in video games, quite a few decent touch shooters came out, but because of the specifics of the gaming platform, users had to choose: either to have fun with really strong Cabela hunting simulators, or if they really wanted play the game caliber Call of Duty: Black Ops or Resident Evil 5, significantly limit yourself to enjoy the picture on the screen.
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With the advent of PS Move, combining the pleasant with the even more pleasant has become much easier. The arsenal of light weapons for the Move is quite diverse and multi-functional: if necessary, the pistol will replace the machine gun, and the assault rifle can be easily converted into a shotgun or a sniper by means of simple manipulations. The core of the device is the Move controller, which is “charged” to the weapon in some way.
However, it is unlikely anyone will argue that planting zombie brains is much nicer and more comfortable with a double-barreled crop, and mowing Russian interventionists on the lawn in front of the White House (OMFG!) - with the Colt'4 M1A1. A similar mega-device from CTA Digital in the PlayStation arsenal is also present:
The idea of ​​a complete replacement in a 3D gamepad shooter with a multifunctional touchscreen automat with a full set of keys certainly deserves consideration, although it will take several days to adapt to the keys of the joystick located on the forearm. But the ammunition counter, which is immediately before the eyes, and not in the corner of the screen, and the recoil beating on both arms and shoulder multiply the effect of the presence and increase the enjoyment of the game. Strongly recommended to all office workers who did not serve in the army and were not ripe for airsoft.