So, new in 10.3:
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Acoustic Echo Cancellation . Very long-awaited feature, support for FULL_DUPLEX, HALF_DUPLEX, etc. In my tests, everything works fine, with almost no load on the processor.
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Media Measurements . Gives real-time access to analytics — how the video is distributed, what audience it reaches and how often it plays.
- Native control panel, auto-update for MacOS, integration with browser privacy, including for cleaning flash-kukov.
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There are only
32-bit versions for Android, Linux, MacOS, and Windows, 64-bit versions will be only for FP11 (3D).
At the moment, in preview 2, the following features are run in:
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Molehill 3D APIs . About this technology has already been discussed a lot in Habré.
- Cubic Bezier Curves. Native curves.
- Async bitmap decoding. This feature of decoding images in a separate stream of the player is already present in Air 2.6
- Large Bitmap Support. If earlier bitmats were limited in size (2880x2880), now the size is unlimited (well, I think, only with available memory for the plugin).
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JPEG-XR, ATF . The second format is a custom adobe format for textures.
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LZMA compression . In addition to deflate and zlib. In addition, now the flash drives themselves can be packed with lzma, which will reduce their size.
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G.711 codec . For telephony, etc. PCMA and PCMU are supported.
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H.264 / AVC SW for the camera . Previously, the camera stream was encoded only with the Sorenson VP6.
- Native JSON. In addition to native XML.
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Events pause / sleep / resume . To determine that the roller tab is active, and the device (desktop | mobile) is currently working with a flash movie.
- Tips for GC. Through System.pauseForGCIfCollectionImminent, you can tell GC to not rush to clean the memory during high-load operations. Later GC Hint API will be expanded.
- TLS (Transport Layer Security) sockets, as well as socket progress events.
- Secure random bytes generator.
In the next versions, WebWorkers support and new data types are expected: float and float4. Also, the developers want to enable WebM support, but they don’t name the deadlines, there are suspicions that due to problems with VP8 hardware acceleration.