We present you an early version of the Alternativa3D 8 engine with Molehill 3D API support for Flash Player 11. The technology uses a graphics card for image processing. This simultaneously improves both picture quality and performance.
The central processor of the computer is completely free from the load and can be used for other tasks. For example, for processing a physical model in a three-dimensional game. At the same time, the graphics processor allows you to increase the maximum number of polygons on the screen to several million. Also significantly expands the range of available effects. Shadows, particle effects, photo-realistic lighting, post-effects - all this becomes possible right in the browser and social networking applications.
Demonstration of character animationThe model consists of 52 bones and has up to eight bone effects on each vertex.
Demonstration of drawing point sprites
We will be able to transfer projects built on Alternativa3D 7 to Alternativa3D 8 on Wednesday. Detailed instructions will be provided in a special lesson. Development of the project for two versions of the engine at once is also possible, and it requires a minimum of costs. Thus, you can prepare for the final release of Flash Player 11 with the Molehill 3D API, releasing the project today. It is on this principle that the online game “Tanks Online 2.0 ″ is created.
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To personally test the technology, it is enough to
download the archive with the swc-library from the site
alternativaplatform.com .
The main features of Alternativa3D 8High performanceRendering using a video card processor. Display on the screen about 3 million polygons.
Lighting systemDirected, point, conical light sources. Effective hierarchical elimination of unlit objects. Each object can be illuminated by six light sources simultaneously.
Advanced MaterialsYou can use materials with fully dynamic lighting on a normal map, a highlight map, a glossiness map, or more “light” materials - with a pre-calculated light.
Character drawingPowerful hierarchical animation blending system. Character models of any complexity without limiting the number of bones.
Transparent objectsSort and correctly display transparent objects
3D spritesPoint objects, always deployed by the image to the camera.
InteractivityThe mouse event system, similar to the mouse event system in FLash, takes into account the hierarchy and settings of containers. Optimized to work with high poly models.
GPU-optimized texturesCompressed ATF (Adobe Texture Format) support reduces the amount of video memory used, which is especially important for mobile devices.
Capacious data formatSpecial binary format reduces the amount of data required for transmission over the network, and speeds up the loading of the scene in the engine. Exporting models to this format is done from 3DS Max using the
plugin .