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However, the trend: MUDs are slowly starting to evolve into Jabber instead of telnet

The old-timers of the Internet well remember that the first truly popular multiplayer computer games were text RPGs, known under the abbreviated name MUD (from the English words “multiplayer dungeon”). The movements and battles of the characters occurred in them through the submission of simple text commands, and what is happening in the game came to the players in the form of a literary text describing the events. The old means of communicating with the game server in those years was the old telnet protocol (technically talented players often used in the game not a standard telnet client, but specialized game text consoles for the MUD, providing macro substitutions, hotkeys, and recording wanderings, and sometimes even scribbling automatic actions - for example, automating eating a hungry character).

In February 2010, on Habrahabr (in the same IM blog where I am writing this now), the blog “Snowballs” - a mega-shooter in Jabber, appeared; the author ( likegroof ), in general, transferred to Jabber MUD-boevki: characters submit simple text commands, the server informs them about the achievements and status of the character. This is noted by many at the same time and in the same place in the comments.

In the same 2010, a certain DM, acting under the pseudonym MuzzY, registers the JabberGames.Ru domain and creates the Jubber MUD “ Stone of Destiny ”, which is currently quite developed - there is even a QIP Infium plugin for it that provides graphics:
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[screenshot of the plugin]

In February of this (2011) year, Andrei Fomenko (inspired by these events, a longtime interactive text game amateur) announced in his blog that he himself began to keep the MUD for Jabber computer open around the clock at home, where they play up to 30 people at a time.

But this is a trend, gentlemen.

Source: https://habr.com/ru/post/117385/


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