type IPaintObject = abstract Paint : Graphics -> unit abstract Recalc : float -> unit
let po = new ResizeArray<IPaintObject>()
type RedSquare(xx:int, yy:int, ww:int, hh:int, speed:int) = ... member rs.X with get() = int xCoord and set(v) = (xCoord <- v) member rs.Y with get() = int yCoord and set(v) = (yCoord <- v) member rs.W with get() = width and set(v) = (width <- v) member rs.H with get() = height and set(v) = (height <- v) member rs.Got with get() = gather // member rs.isDying with get() = (dying>0) member rs.Speed = speed
interface IPaintObject with member obj.Paint(g) = let rect = match (dying) with | 0 -> Rectangle(x=int xCoord-width/2, y=int yCoord-height/2, width=width, height=height) ... g.FillRectangle(Brushes.Red, rect) g.DrawRectangle(new Pen(Color.Black, float32 2), rect)
type YellowCircle(xx:int, yy:int, rr:int, tr:float) = ...
let rs = seq { for obj in po do match obj with | :? RedSquare as p -> yield p | _ -> yield! Seq.empty } |> Seq.head
if (isIntersects xx yy rr (rs.X-rs.W/2) (rs.Y-rs.H/2) (rs.W) (rs.H)) then yc.Take() rs.Add()
type BlueCircle(xx:int, yy:int, rr:int, speed:int, segments:(int*int)[]) =
member bc.Stable with get() = (bc.TotalDist < 1e-8) // member bc.Speed with get() = float speed member bc.Dists = segments |> Array.map(fun (dx, dy) -> Math.Sqrt(float(dx*dx+dy*dy))) // member bc.TotalDist = bc.Dists |> Array.sum member bc.TotalTime = bc.TotalDist/bc.Speed
member bc.Recalc(tt) = // - , if (bc.Stable=false) then let mutable t1 = tt%bc.TotalTime let mutable ind = 0 X <- xx Y <- yy // - , while (ind<len-1 && t1*bc.Speed>=bc.Dists.[ind]) do X <- X + (fst segments.[ind]) Y <- Y + (snd segments.[ind]) t1 <- t1-bc.Dists.[ind]/bc.Speed ind <- ind+1 // let (dx, dy) = (((float (fst segments.[ind]))/(bc.Dists.[ind])), ((float (snd segments.[ind]))/(bc.Dists.[ind]))) X <- X + int (dx*t1*bc.Speed) Y <- Y + int (dy*t1*bc.Speed)
type SmoothForm(dx:int, dy:int, _path:string) as x = inherit Form() do x.DoubleBuffered <- true ... let mutable Map = null member x.Load(_map:int[][], obj, _need) = Map <- _map po.Clear() for o in obj do po.Add o need <- _need x.Init()
let form = new SmoothForm(Text="F# The world hardest game", Visible=true, TopMost=true,Width=.../* */) form.Paint.Add(fun arg -> let g = arg.Graphics for i=0 to form.rows-1 do for j=0 to form.cols-1 do match (form.map.[i].[j], (i+j)%2) with // | (-1, _) -> g.FillRectangle(Brushes.DarkViolet, j*form.DX, i*form.DY, form.DX, form.DY) // | ( 0, 0) -> g.FillRectangle(Brushes.White, j*form.DX, i*form.DY, form.DX, form.DY) // | ( 0, 1) -> g.FillRectangle(Brushes.LightGray, j*form.DX, i*form.DY, form.DX, form.DY) // | ( p, _) when p>0 -> g.FillRectangle(Brushes.LightGreen, j*form.DX, i*form.DY+1, form.DX, form.DY) // if (i>0 && (form.map.[i].[j]>=0 && form.map.[i-1].[j]<0 || form.map.[i].[j]<0 && form.map.[i-1].[j]>=0)) then g.DrawLine(new Pen(Color.Black, float32 2), j*form.DX, i*form.DY, (j+1)*form.DX, i*form.DY) // if (j>0 && (form.map.[i].[j]>=0 && form.map.[i].[j-1]<0 || form.map.[i].[j]<0 && form.map.[i].[j-1]>=0)) then g.DrawLine(new Pen(Color.Black, float32 2), j*form.DX, i*form.DY, j*form.DX, (i+1)*form.DY) for obj in po do // obj.Recalc((DateTime.Now-SS).TotalSeconds) obj.Paint(g) async { do! Async.Sleep(10) // 10 form.Invalidate() } |> Async.Start )
form.KeyDown // |> Event.filter(fun args -> (args.KeyValue >= 37) && (args.KeyValue <= 40)) |> Event.add (fun args -> match (args.KeyCode) with | Keys.Down -> form.Down <- 1 | Keys.Left -> form.Left <- 1 | Keys.Right -> form.Right <- 1 | Keys.Up -> form.Up <- 1 )
let LoadLevel _path = let pp = new ResizeArray<IPaintObject>() let data = File.ReadAllLines(_path) |> Array.toSeq; let L1 = data |> Seq.skip 1 |> Seq.take n |> Seq.toArray |> Array.map(fun x -> x.Split([|' '|]) |> Array.filter(fun x -> Int32.TryParse(x, ref tmp)) |> Array.map(fun x -> Int32.Parse(x))) ...
type DelegateLoad = delegate of (string) -> (int[][]*ResizeArray<IPaintObject>*int) type SmoothForm(dx:int, dy:int, _path:string) as x = ... let mutable (dd:DelegateLoad) = null ... member x.LoadNext() = currLevel <- currLevel + 1 let pathToLevel = pathToFolder+"\\"+"L"+currLevel.ToString()+".txt" if (File.Exists(pathToLevel) = false) then complete <- 1 else x.Load(dd.Invoke(pathToLevel)) x.Invalidate()
Source: https://habr.com/ru/post/117276/
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