📜 ⬆️ ⬇️

Review of fresh materials, December 2010-February 2011

This material continues a series of monthly reviews of fresh articles on the topic of interfaces, new tools and collections of patterns, interesting cases and historical stories. Of the tapes of several hundred thematic subscriptions, approximately 5% of the worthwhile publications are selected that are interesting to share. The beginning of the year was tense, so the release was delayed. Previous materials: April , May-June , July , August , September , October , November .




Methods and practices


Doneness Matrices - A Pattern for Getting Projects Done
Nathan Curtis from EightShapes offers a useful tool for tracking the status of design work. Although this is just an Excel spreadsheet, we use a similar format in the company, which helps a lot with work. Colleague Nathan PJ Camp Malik offers its variation for the project manager .
')
A study of iPad usage via fingerprints
An unusual way to do user research on touch interfaces is by using fingerprints on the iPad screen, left when working with the application. In fact, this is an analogue of heat maps, transferred to the physical world.

UX Ideas in the Cards
An overview of specialized sets of playing cards that can be used in design work — for example, design methods or game mechanics. Many of them have long been known, but it is always helpful to have a single list.

Storyboarding iPad Transitions
Greg Nudelman describes how to describe animation and state transitions for the iPad. With the development of modern interfaces, the issue of specifying such dynamic effects has become particularly acute - traditional wireframes will not help much here.

Developing Your Interviewing Skills
A series of articles by Mia Northrop, in which she shares her experience in conducting interviews with users and customer representatives. The articles describe the whole process from preparation to interviewing. The second part is also available.

The Design Matrix - A Powerful Tool For Guiding Client Input
Bridget Fahrland describes the design matrix method, which is very similar to moodboards, which helps to describe the main qualities and characteristics of the future design. Such a matrix is ​​a two-dimensional plane that compares different approaches to design according to two characteristics.

All About UX
Knowledge base dedicated to design methods and approaches. The selection is rather impressive, although not all articles are ready yet.

Aristotle's Storytelling Framework for Interactive Products
Jeroen van Geel talks about an unusual method of using the principles of storytelling in the design. The article compares the interface with the plot of the film in order to work with the product was just as exciting.

Why do you need to create and publicize it?
The article is devoted to the vision of the future product - this is an important part of the design process, which should clearly and visually convey the basic essence. The author offers three methods of presenting a vision - a short story, a comic, and a review video.

Building an Information Architecture Checklist
L. Downey and S. Banerjee describe the methodology for implementing the information architecture process in large government and corporate development projects. The article describes a detailed checklist and ways to integrate it into the overall process.

Touchpoints Bring the Customer Experience to Life
Adam Richardson from Frog Design describes 4 types of user interaction points with a company that need to be considered when designing services. These are products, interactions, messages and settings.

Be Kind to the Color Blind by COLOURlovers
Chris Cambell talks about the design features for people with visual impairments - primarily partial color blindness. He describes the successful and not very approaches based on examples.

Improving the Usability of E-Book Readers
Report on the usability study of modern e-books. It describes the problems of existing products and suggests ways to fix them. Direct link to PDF .

Designing Web Registration Processes for Kids
Debra Levin Gelman, media specialist for children, describes the creation of engaging and visual registration processes for small users. The article tells how to take into account the peculiarities of their behavior and perception, and also gives recommendations for designers and designers.

Instruments


Open Source Gesture Library and Gesture Illustrations
An extensive collection of multi-touch gestures that can be used in wireframes. Icons are available in vector and raster formats.

Paper Prototyping Helper Kit
An excellent set of elements for paper design from the company UserFocus. Direct link to PDF .

Introducing Wirify - The web as wireframes
Unusual and extremely useful bookmarklet that allows you to show any site in the form of wireframe. This is a great way to compare your experience on the interface with the products of competitors, as well as use them in discussions with the client.

Business Model Canvas - Facilitator Cards
A set of playing cards for working groups to develop business models. Jason Furnell, author of the set, recommends printing them out and using them when discussing ideas.

Patterns


Android Interaction Design Patterns
A collection of patterns for designing mobile applications for Android. They are divided into several categories - work with data, information input, navigation, notifications, personalization, social functions and interactions within a particular screen.

Top 6 Help Design Patterns for iPhone Apps
A useful set of tips on creating learning screens and tours for mobile apps. The article describes 6 main ways - demos, instructions, step-by-step descriptions and others.

Little Big Details
An excellent collection of small and unobtrusive techniques in the interfaces of popular products that make working with them particularly enjoyable. Describes desktop, mobile and web interfaces.

The Form of Facts and Figures - Cooking Information Patterns
Christian Behrens has published a collection of 55 design patterns that are used to create static and interactive infographics. This is a 200-page book that, among other things, describes the history of information design.

Content Strategy Design Patterns
A collection of design patterns for content-oriented sites. The collection of information began recently, so there are not very many examples so far.

34 Outstanding Admin Panels for Your Web Applications
A large collection of administrative interfaces showing examples of control panel pages, forms, notifications. Although many of the examples are rather different skins to the same page, many interesting techniques are shown.

Process


Collaborative Design Workshops - Facilitating Collaborative Design Workshops
Jason Furnell describes in detail and in steps the process of organizing and conducting master classes in design and engineering. The description is accompanied by photos and videos from one of the events. Stephen P. Anderson (http://uxmag.com/design/problems-with-innovation-workshops) also spoke on this topic.

Why not usability problems get fixed?
The article describes the reasons that impede the implementation of proposals resulting from usability testing and other interface studies. Restrictions relate to both technical and political aspects of the issue.

Parallel & Iterative Design + Competitive Testing = High Usability
Jakob Nielsen talks about a series of usability studies that measure the effectiveness and quality of the final interface for different project management processes. The parallel creation of several versions of pages with their subsequent testing and selection of the best one had the greatest effect.

Designing Media (Bill Moggridge Book)
The Bill Moggridge book is about the design of classic and online media, which includes a series of interviews with leading designers of the NY Times, Twitter and other companies. The book is free and available for download at http://www.designing-media.com/download .

Usability testing
Dana Chisnell talks about how poorly the usability testing methodology is adapted to the modern social media environment. She wonders if the modest role of QA testing or usability testing can be useful in a modern interactive environment.

Cases


The Adventures of Usability Girl - Building UX from the ground up
Stephanie Arnold's story about the team building and design process from scratch at AT & T Interactive. The article gives advice on how to convince decision-makers that design is really important to the success of an organization.

Designing for Kinect - A Usability Study
CXPartners has published the results of the Kinect game controller usability study. The authors mainly describe the game menus and describe the weak points of the first decisions. A similar study was conducted in the Nielsen-Norman Group .

Theory


The Power of Comparison - How It Affects Decision Making
Colleen Roller describes the effect that comparison has on human decisions. In addition, she talks about how you can apply these features in the design. Her second article continues the topic and describes the comparison of option sets . The third article describes the problems of excess choice .

Anatomy of a Gesture
Suzanne Ginsburg talks about the anatomy of gestures in touch interfaces. The main topics of the article are affordance, learning, categorization, feedback, multitouch.

Color Wheels are wrong? How color vision actually works
Jason Cohen criticizes the common theory of the color wheel and tells how a person actually sees colors. Extremely interesting and informative material.

Test-Taking Enhances Learning
Jakob Nielsen describes research results that prove the effectiveness of tests as an effective way of learning. The article proposes ways to use this approach in interfaces in order for users to better remember important information.

Top 10 Research-Based Usability Findings of 2010
Jeff Sauro has published a list of the findings of various usability studies of 2010. They relate to 5-second tests, unmoderated testing and other currently popular topics.

The ABC of Behavior
Jodie Moule describes models of changing user behavior and why designers are not so easy to use in practice.

Understanding the Kano Model - A Tool for Sophisticated Designers
Jared Spool talks about the Kano model, a method that helps select and rank product functionality. The result should be an interface that delights the user with interesting approaches and does not disappoint in basic things.

Encyclopedia of Usability, HCI, and more
A promising interface encyclopedia, which collects a lot of useful articles and video materials. Although the work is still a long way off, the site already has many eminent authors and rare articles.

It's not a training issue
The article Jim Ross, in which he gives many useful arguments for meetings with people who offer to solve interface problems with user training.

Adding delays to increase perceived value - does it work?
Interesting facts that delays can make a service or product more valuable to the consumer. The author also reflects on whether it is possible to use this technique in interfaces.

Story


From DITA to VITA - Tracing Origins and Projecting the Future
Excellent article on background history and interface help. It describes important concepts and milestones since 1961, which led to the modern DITA (Darwin Information Typing Architecture) approach. The full history of DITA is http://dita.xml.org/book/history-of-dita .

Inventing Interactive
An interesting blog that collects examples of old interfaces and modern concepts, prototypes and experimental devices. Excellent reading for lovers of interface history.

Trends


The Future of User Interaction
Demetrius Madrigal and Bryan McClain from Metric Lab describe three trends in interfaces - direct brain management, bionic vision and emotional computers. Most importantly, the authors talk about the advantages and problems of each of the areas, as most of these articles forget about.

The Renaissance of the Interactive Book
Article by Christopher Roosen about the trend that has arisen together with modern tablets - interactive books. He talks about the process of creating such books and shares his experience.

A Study of Trends in Mobile Design
Collection of useful statistics for designers and designers of mobile interfaces. This article describes the technical features, ways of interaction, the main platform.

Gamification Encyclopedia - Game Mechanics Resource
Wiki resource dedicated to game mechanics in interfaces. The site contains a lot of interesting articles, videos and reference materials.

Conference proceedings


ACM Interactive Tabletops and Surfaces 2010 Coverage - Reports, Presentations, Workbooks
Reports, presentations, notes and videos from the fifth conference of ACM Interactive Tabletops and Surfaces, held November 7-10 in Saarbrücken, Germany.

Fresh links can also be tracked in the Friendfeed User Experience ribbon .

Source: https://habr.com/ru/post/116546/


All Articles