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Hardware accelerated graphics in Flash on Windows and Linux

In pursuit of the entire collection of habrastate on the theme of the release of the Molehill preview (low-level Actionscript API for displaying hardware accelerated graphics in a flash-player) I offer you a way to build / run this joy on Windows and Linux (Ubuntu 10.10)

Cooking Wednesday


We will build applications using Flex.
To do this, according to the instructions on the manufacturer's website, download the latest version of the product from the official download page.
For Linux, follow the deployment instructions.

Download and install for your browser and operating system the desired version of the flash-player (links below).
For ubuntu, copy libflashplayer.so to / usr / lib / mozilla / plugins / and execute it on x64 systems: sudo nspluginwrapper -i /usr/lib/mozilla/plugins/libflashplayer.so source
Check if the player is working on demo

In the frameworks / libs / player directory of the flex SDK distribution, create a folder 13.1 and copy playerglobal.swc there (definitions of the new API)
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In the frameworks / flex-config.xml file, change the target-player to 13.1 and swf-version to 13.
Now you can try to build a simple example using molehill, for example, from here (mxmlc mole2d / src / Main.as).

And now 3D


The Molehill API is low-level and in order to show hardware accelerated 3D in your project, you will have to tinker considerably, but you can go the other way and use the existing 3D engine. In April 2011, a version of Alternativa3D with Molehill support will be released, and today you can work with the alpha version of the Away3D engine.

Downloading the library sources and usage examples from here
From the source src directory, copy the away3d and com folders to the src directory of usage examples, and lib / apparat-lzma-decoder-1.0.RC8.swc to the frameworks / libs flex SDK directory

Now you can collect the source code of examples like this: mxmlc LightingTest.as and watch the results, opening the resulting swf files by the browser.
For many examples that use file uploads (LoaderMD5Test.as etc.), you will need to put src / assets and the compiled video into a network folder or launch them from a local or remote web server.

References:


Adobe introduced the future of Flash through an application from AlternativaPlatform
Meet AIR and Flash Player Incubator (including Molehill 3D APIs)
Molehill demos selection
AlternativaPlatform demonstrates its first development under the 3D API Molehill and Flash Player 11
Instructions on the manufacturer's website
Download page for the appropriate player version
A page on the manufacturer's website dedicated to technologists Molehill (Video Demonstrations | Examples & Tutorials | FAQ

In conclusion


I do not pretend to be an expert in the field of Molehill and even flex / flash, I just like you, these technologies are very interesting. Therefore, various comments / additions / wishes are welcome, as well as a personal connection with me through habrapost or on the IM client in the profile.

Source: https://habr.com/ru/post/114998/


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