
A month has passed since the
last publication , where we presented to your attention
our modification 2D shooter TeeWorlds. During this month we did not sit still and made a number of significant changes that increased both convenience and interest in the game: Russification, new weapons, raising the bar of the maximum level, dynamic lighting.
Interface- Now our client is completely Russified, all comments and explanations for each class are given, the chat in the game is also in Russian.
- Introduced "post-processing", the dynamic change in lighting in the game made it more lively and pleasant to the eye.
Settings> Graphics> Use Postprocessing

- Introduced an additional item to select the class "I will play them."
By setting several checkboxes in front of different classes, you can specify a random selection from selected items.
the “Classes” tab is in the bottom left corner
New weapons and levels- available level raised to 30th, which increased the number of hp and armor
- a new weapon was added to each class (from the 20th level)
- all classes learned to reload their inactive weapons at a rate of 50% of the active
Blaster - appears after the Marine has gained the 20th level, a more powerful version of the laser, so powerful that it breaks through the walls, but at the same time it recharges for a long time and has a small ammunition.
Hand Grenade - A level 20 Grenadier can now not only use a hand grenade launcher, but can also throw grenades. Unlike a grenade launcher, a grenade bounces off when hit by a wall, and when hit by a player it explodes immediately. The weapon has a high rate of fire, but low reloading.
Katana - Melee fighter went after Scandinavia to the east, where he embarked on the path of the samurai. With a katana in his hands, he makes a jerk, striking everything in his crowds of enemies on his way. It has an average combat speed, each hit is performed with a jerk forward.

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Gas gun - If you do not set fire to the gas mixture inside the flamethrower, you get a good gas gun. This is exactly what our flamethrower class has done; from the 20th level, it is capable of dispersing clouds of deadly gas around it, while deadly clouds remain floating in the air for some time scaring off enemies.

Innovations are just being debugged, and therefore your comments about the balance of classes and weapons in the game will help us a lot!
Oh yeah, for those who first hear about our project: the
site of the game |
registration |
download client