using System;
using System.Collections. Generic ;
/// <summary>
///
/// </summary>
public class HashObject
{
public string attribute1 { get ; set ; }
public string attribute2 { get ; set ; }
}
/// <summary>
/// ,
///
///
/// </summary>
public class HashTreeNode
{
/// <summary>
///
/// </summary>
private byte myPart;
public byte MyPart
{
get { return myPart; }
}
public HashTreeNode( byte part)
{
myPart = part;
}
/// <summary>
/// ,
/// </summary>
public List <HashObject> files = null ;
/// <summary>
///
/// </summary>
private List <HashTreeNode> NextNodes = new List <HashTreeNode>();
/// <summary>
///
/// </summary>
public HashTreeNode FindEndNode( byte [] crc, int position)
{
HashTreeNode endNode = FindSubNodes(crc[position]);
if (position < crc.Length - 1)
return endNode.FindEndNode(crc, position + 1);
else return endNode;
}
/// <summary>
/// /
/// </summary>
private HashTreeNode FindSubNodes( byte part)
{
lock (NextNodes)
{
for ( int i = 0; i < NextNodes.Count; i++)
if (NextNodes[i].MyPart.Equals(part))
return NextNodes[i];
NextNodes.Add( new HashTreeNode(part));
return NextNodes[NextNodes.Count - 1];
}
}
}
/// <summary>
/// ,
/// </summary>
public class HashTree
{
/// <summary>
///
/// </summary>
List <HashTreeNode> Nodes = new List <HashTreeNode>();
/// <summary>
///
/// ,
/// </summary>
/// <param name="crc">Crc32 </param>
/// <returns></returns>
public HashTreeNode CheckOnTree( byte [] crc)
{
HashTreeNode root = FindNode(crc[0]);
return root.FindEndNode(crc, 1);
}
/// <summary>
///
/// </summary>
private HashTreeNode FindNode( byte part)
{
lock (Nodes)
{
for ( int i = 0; i < Nodes.Count; i++)
if (Nodes[i].MyPart.Equals(part))
return Nodes[i];
Nodes.Add( new HashTreeNode(part));
return Nodes[Nodes.Count - 1];
}
}
}
* This source code was highlighted with Source Code Highlighter .
Source: https://habr.com/ru/post/103638/