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Review of fresh materials, July 2010

This material continues a series of monthly reviews of fresh articles on the topic of interfaces, new tools and collections of patterns, interesting cases and historical stories. Previous materials: April , May-June .


Methods and practices

Creative ways to solve usability problems
David Travis from Userfocus offers a unified approach to solving problems in the interface, found during usability testing and ekspertnoy evaluation. It is called SCAMPER according to basic principles.


User Interface Design Framework
A collection of templates and stencils for Adobe Illustrator, which contains the key elements of the interface and navigation, as well as frequently used icons.

How to prototype interactive iPad applications in 30 minutes using keynote
Amir Khella explains in detail how you can use the Keynote iPad application to design interfaces. The article describes in detail the process and is accompanied by a small screen cast. Travis Isaacs described the process as a presentation , and Luke Wroblewsky prepared an overview of the materials on the topic .

Free Full Layered Facebook GUI PSD Kit
The company SurgeWorks has prepared a template for Adobe Photoshop, which contains the main elements of the Facebook interface. Direct download link - http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/07/facebook-gui-psd-kit.zip (ZIP, 6.5 MB).

Mobile Prototyping Tools
Sheetal Dube from Evantgage Consulting writes about tools for designing mobile interfaces. The first article in the series is devoted to Axure and its usefulness at all stages of the design process.

Touch Notation by Matt Legend Gemmell
Matt Gemell created a simple and clear notation for the design of touch interfaces. It allows you to describe complex gestures without overloaded service illustrations and easily scales to small sizes. Direct link to download - http://mattgemmell.com/files/touch_notation.zip (ZIP, 200 KB).

Windows Phone 7 UI Templates, Screenshots & Guidelines
A collection of design templates and interface guides for the new mobile OS Windows Phone 7. Although the platform is still in development, enough useful information about its interface is already available. The official collection of materials for designers and designers and a set of 28 templates for Adobe Photoshop (ZIP, 88 MB) are especially useful.


UI Patterns - Symbian Developer Community
The library of patterns used in the Symbian ^ 3 mobile OS interface. Although the project wiki is not updated very actively, it contains quite useful materials.


Notes from The ROI of UX - Proving the Value of User Experience Design
Former sales manager Erin Lynn Young shares her experience of working with clients, which she uses in her new job as a designer. The article has a lot of useful tips on how to properly submit and sell interface services.

Design Is a Process, Not a Methodology
Pabini Gabriel-Petit wrote one of the best and most detailed reviews of the design process. The article describes in detail the three key stages - preliminary research, design and design, development support - and the basic techniques for each of them.

Recruiting Better Research Participants
Jim Ross gives a number of tips on how to select respondents for usability testing and other user research. The article gives a lot of useful tips on all parts of the process.

Design Better And Faster With Rapid Prototyping
Lyndon Cerejo has a good overview of the process of working with interface pages - from sketches to interactive prototypes. Although the topic itself has already been chewed more than a dozen times, this article gives a good squeeze for beginners.

12 emerging best practice for user experience
Jeff Patton talks about his 10 years of experience working with interfaces in the agile development process. The article gives a series of useful tips on how to start working in this mode and gradually improve it.


Designing the Hilo User Experience
A well illustrated case study on how the experimental Hilo image viewer was designed. The idea of ​​the product itself is hardly interesting, but a detailed description of the process of working on it is equipped with a ton of examples of the gradual development of the concept - from the first sketches to a working prototype.

Quotes from the User
A collection of funny user statements made during usability testing and other research.


Achieving and Balancing Consistency in User Interface Design
Michael Zuschlag writes about the integrity of the interface - it must be as unified as possible so that the user does not have to learn it again on each new product page. The author uses the term "least surprise" as the main message of the article.

The Real Life Social Network (A Presentation by Paul Adams)
Paul Adams from Google describes the results of a large-scale study of the behavior of users in social networks — in which groups and how intensively their participants communicate. Lots of interesting facts that will come in handy when designing social interfaces.

The Dirtiest Word in UX - Complexity
Francisco Inchauste's good overview article on the complexity of interfaces is whether this is normal or should be dealt with. He talks about the difference in tasks, cultures and approaches in managing complex products.


Know Your Icons - A Brief History of Computer Icons
Well illustrated examples of the history of the development of icons in the interfaces. Starting with Xerox Star, the first commercial product using the concept of a GUI, the article shows the development of metaphors and stylistics in iconography.

Inside the mundaneum
A beautifully presented and well illustrated story of the Belgian Paul Otlet, the author of the facet classification idea. The booklet tells about his project Mundaneum, which many people call the prototype of the Internet.


UX Storytellers
Regularly updated blog that collects interesting materials on storytelling from different industries. This approach is now actively promoted in the interface community, so much will be useful in the work.

Checkout Abandonment on the Rise
Research company Forrester conducted a survey of users of online stores, in which they spoke about the main causes of abandoned baskets. The most popular 5 reasons are the high cost of delivery, the unwillingness to purchase right now, a simple price comparison, too high prices, the desire to keep a shopping list for the future.

Conference proceedings

Web App Masters Tour 2010 Coverage - Reports, Presentations, Workbooks
Reports, presentations, notes and videos from the Web App Masters Tour 2010 mini-conference series, held from March to July in San Diego, Minneapolis, Philadelphia and Seattle.

Fresh links can also be tracked as they appear in the Friendfeed User Experience ribbon .

Source: https://habr.com/ru/post/101964/

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