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The Rage engine on the iPhone showed an impressive 60 fps

In his speech at QuakeCon 2010, the head of ID Software demonstrated the work of his new Rage project on the iPhone. Despite the rather modest computing capabilities of a mobile device by modern standards, the game showed an impressive 60 frames per second.

Rage is a new creation of the founders of the 3D-action genre. The game, published by Bethesda Softworks, is a mix of first-person shooter and racing with role-playing elements in a post-apocalyptic world. The developers drew inspiration from Beumny Max and Fallout. Effects on the racing component of the game have projects such as MotorStorm and BurnOut. Development has been underway for more than 3 years, and the heart of the product is the new cross-platform id Tech 5 engine.

The demonstration of id Tech 5’s capabilities by Carmack could well claim to be the most impressive technology we’ve seen on the iPhone. It works on iPhone4, but can easily be run on the iPhone 3GS, and the visual effects in terms of quality are as good as the games on the PlayStation 2 and the Xbox and surely the engine can handle most of the modern games for these platforms if they were ported to the iPhone.

Later, Carmack explained to the impressed viewers that the demonstration did not show the complete id Tech 5, but a special technological development that uses some of the elements of the new engine (for example, megatextures), written specifically for the iPhone. The full version of the engine will be used in PC and console editions of the game Rage.
Thus, the first game of the Rage series will be released on the iPhone and will be like a small demonstration of the new features of the title, in anticipation of the release of a big game for various platforms next year.

There are high hopes for the game, and players all over the world, as each id Software product has unique features in addition to impressive technologies. The developers promise that Rage will be the first game in which they will be able to abandon the usual linear corridors and adopt the style of such successful projects as BioShock and Crysis.

Video demonstrations on gamevideos .

According to kotaku.com

For more information on Carmack and QuakeCon 2010, see the live blog .

Source: https://habr.com/ru/post/101955/

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