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Game consoles could not stand against the PC

Microsoft was forced to close the development of a cross-platform portal, which provided a single gaming space for Xbox Live and Windows Live. Owners of Xbox consoles could fight there against players on personal computers in Unreal, Gears of War and other games that are ported to both platforms.

However, preliminary testing showed that the best players with consoles were simply destroyed by opponents of the average PC-level. As they say, the competitive element was absent in this humiliating spectacle. After several attempts to reanimate the project, developers from Microsoft surrendered and closed it.

For Raul Sud (Rahul Sood), technical director of the HP gaming division and founder of the Voodoo PC, this was a big disappointment: “For more than ten years now, everyone in the gaming business has been aware of the real situation: on the console, you just don’t get the same level of control accuracy like on a personal computer, says Raoul. “It’s a pity that Microsoft closed the project, because otherwise it would be an incentive for game developers to develop innovations on the PC platform, which would then spread to the console versions, as was the case in the past.”

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Source: https://habr.com/ru/post/100065/


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